5 hearts, how XP is earned, the weekly league, live Kahoot and reading activities — everything both students and teachers should know, explained step by step with real screenshots.
The hearts you have and the XP you earn on every activity track your learning like a game.
You start with 5 hearts. Every wrong answer on an activity costs 1 heart.
If your hearts run out, the activity stops early; a "hearts depleted" screen shows a countdown to your next heart. You can return to the map or try again.
Hearts refill automatically: +1 every 15 minutes on a free account, or +1 every 2 minutes with an AI licence or your institution's paid/sponsored licence — up to a maximum of 5.
XP is calculated from your activity score: 100 points → 20 XP, 90-99 → 15 XP, 70-89 → 10 XP, below that → 0 XP.
Consecutive correct answers (a combo) multiply your XP: 2 in a row → 1.15×, 3 → 1.3×, 5 → 1.5×, 10+ → 2× — one wrong answer resets the combo.
Every week you compete in a small group with students at the same level and language background.
Groups hold up to 30 students; you're matched with students in the same native-language segment (e.g. Arabic, Russian, Turkish) and the same league level.
There are 10 league levels: Bronze → Silver → Gold → Diamond → Emerald → Amethyst → Pearl → Sapphire → Ruby → Crown.
XP from regular activities and XP from live Kahoot both feed the same weekly league score.
The week runs Monday to Sunday. The top 10 in your group get promoted a level; the bottom 5 of the rest risk dropping a level.
You join your class's live quiz with the code your teacher gives you; your speed-bonus score is converted to real XP when the game ends.
Join with the game code your teacher gives you — enter it from the "Kahoot" link in the nav.
Every correct answer earns 100-1000 points depending on how fast you answered — the faster you are, the more you score.
When the game ends, the teacher's screen shows "Game Over!" and the total score from your correct answers is converted to XP and added to your account.
Yes, Kahoot really does affect your XP: it lands in both your "Total XP" and that week's league score at the same time — no extra step needed.
Every book your licence unlocks lists all its chapters on its own cover page; you read at your own pace and translate words instantly — there's never a clock ticking.
A book's cover page (Reading → tap a book) lists ALL of that book's chapters in one place: completed ones show a green check, the next one is open, and the ones not yet unlocked are locked.
Open a chapter and you turn pages at your own pace; on pages with audio it plays automatically, and you can replay it. Tap a word you don't know and its translation opens instantly via DeepL.
The words your class looks up most show up on your teacher's screen in a "Word Difficulty" panel, tagged Hard/Medium/Easy — so your teacher can see exactly where you're struggling.
The first time you fully finish a library book you earn a one-time +50 XP; finishing the same book again doesn't add more. There's never a time limit — the only timed mechanic in the app is Kahoot's speed bonus. There's no single "book success rate" either: a book is split into units, and each unit has its own Status (Not Started/In Progress/Completed) and Unit Score (the average of the activities you've attempted in that unit).
Both are just notes your teacher leaves for you — neither is a scored task, neither gives XP.
Homework is a title, description and optional due date your teacher writes — a reminder like "review this" or "finish this unit".
There's no "submit" or "turn in" button on homework; it doesn't award XP or points — it's a dashboard note pointing you to the right activities.
An announcement is a message your teacher posts to the class; you can reply in the comment box below it — it's your class's noticeboard, not a scoring system.
You see both at the bottom of your dashboard, in the "Homework" and "Announcements" cards.
Open a free account in 5 minutes and complete your first activity.
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